Skip to the content.

GE_* environment probes — consolidated list

Every getenv("GE_…") in the tree. The table prose is hand-curated; tools_pc/gen_env_probes.py re-greps the live sites and reports drift (NEW / GONE vars + a fresh file:line map) — run it before trusting the File:line cells. Last reconciled 2026-09-04 (M-51). All are env-gated: unset = zero behavior change, so they are safe to leave in a release build (they only cost a getenv on the guarded path). “Dead” below means the finding it was built for is closed — the probe is strip-candidate scaffolding, not that it does anything harmful.

Two classes:

Infra / live tooling

Env var File:line What it does Status
GE_PCDUMP port/fast3d/gfx_opengl.cpp:1079 (is_pcdump), gfx_opengl.cpp:700, port/src/video.c:188, port/src/config.c:46 (configGetFrameDump) Per-frame framebuffer PPM dump to $PCDUMP dir (verification-ritual golden captures, tools_pc/framediff.py/pixcount.py). Also settable via [Debug] FrameDump ini (env wins). M-33/D168: the writer now emits rows top-to-bottom — captures before that fix are vertically flipped. live
GE_INPUTSCRIPT port/src/input.c:306 Headless scripted controller-0 input: "<frame>:<tok>,…;…" (SUP/SDOWN/SLEFT/SRIGHT/SNONE sustain, buttons pulse). Sole input source when set. live
GE_INPUTLOG port/src/input.c:329, port/src/config.c:53 (configGetInputLog) Logs computed pad state (buttons + stick) each poll when non-zero. Also [Debug] InputLog ini. Also traces D165 menuptr est/tgt/eff/stick. live
GE_STARTMENU (+ GE_STARTMENU_PAGE, GE_STARTMENU_DIFF) src/game/lv.c:398-402 (#ifdef PORT) Boot straight into a front-end menu id (13=MISSION_COMPLETE, 10=BRIEFING, 7=MISSION_SELECT, 12=MISSION_FAILED, 6=MODE_SELECT); _PAGE=folder row (def 1=Dam), _DIFF=0..3. Crash-test a screen fast. live
GE_UNLOCK_ALL src/game/debugmenu_handler.c:1098 (get_debug_enable_all_levels_flag, #ifdef PORT) Mission-select shows every solo level (playtest jump-to-any-level aid). Cached in a static int c. live
GE_OPTIONSOVERLAY port/src/optionsoverlay.c:231 Force-enable the F10 port-layer options overlay (D184 / PR #10) regardless of ini. atoi != 0. live
GE_TEXPITCH port/fast3d/gfx_pc.cpp:924 (gfx_tex_pitch_fix, cached) =0 disables the D183 defensive de-stride in import_texture (default on). RC2/RC3 texture-shear A/B knob. live (RC3 not finished)
GE_TEXRAW port/fast3d/gfx_pc.cpp:1079 With GE_TEXDUMP, also dumps the raw pre-import source bytes (texdump/rNNN_f…_s…_WxH.bin) so a decode bug can be told from a source-data bug offline (D183). live (RC3 not finished)
GE_WRAPFIX port/fast3d/gfx_pc.cpp:3166 (gfx_set_wrap_fix) RC3 test override for the Video.WrapFix D74/D167 wrap-block path (atoi != 0 wins over the ini). live (RC3 not finished)
GE_SAVELOG src/game/file.c:46, src/game/file2.c:16 (SAVELOG macro), src/boss.c:749, src/game/objective_status.c:297,343 Traces the campaign save/unlock chain (objective completion → end_of_mission_briefingfileWriteSave → EEPROM). Used to confirm D157. g_savelogObjOnce gates the per-criterion dump to the bossReturnTitleStage call. live (strip once a few more level boundaries are playtested)
GE_D160 src/boss.c:744, src/game/bondview2.c:791, src/aicommands.def:10055,10181,10236,10242,10247 (all #ifdef PORT) Dam exit-cutscene (D148/D160) diagnostic: trace points in bossReturnTitleStage, bondviewSetCameraMode, and AI cmds EndLevel/exit_level/CameraLookAtBondFromPad/CameraSwitch. Investigation in progress — user owes a GE_D160=1 Dam run. live
GE_DTEX port/fast3d/gfx_pc.cpp:1001 Per-import_texture param log (dims / line / size / lod / gen_mipmaps). Used to root-cause RC2 and D159. Kept as an inert diagnostic. live (RC2/RC3 not finished)
GE_TEXDUMP port/fast3d/gfx_pc.cpp:1020, port/fast3d/gfx_opengl.cpp:700 PPM dump of every uploaded texture + a fmt/siz/palfmt/palidx/pal[0..3] line. Root-caused D161 (Depot ceiling). Kept as an inert diagnostic. live (RC3 not finished)
GE_D116 port/fast3d/gfx_pc.cpp:1710,2362, src/game/textrelated.c:265,541 (cached ge_d116) HUD/text “X-mirror” (D114/D116) vbo/uv trace. D114/D116 CLOSED — NOT A BUG (M-33/D168): the captures were upside-down, not mirrored. Probe is now dead scaffolding — strip on the next cleanup pass. dead (D114/D116 closed)

Dxx diagnostic probes — finding closed unless noted

Env var File:line Finding / what it logged Status
GE_D51 port/src/libultra.c:496, src/game/model.c:125,244,544 msgQ 32-slot overflow watch / ModelSlot layout dead (D51 closed)
GE_D54 — (all blocks stripped M-32, commit 49ce620a) music seq-table ABI / endianness (ALMidiHdr) dead (D54 closed) — fully removed (kept here as a tombstone; the generator flags it GONE)
GE_D154 src/game/bg.c:3418,3447,3632 (capped 64 calls) bg room-GDL call trace (room / gdlidx / vtxoff / op / raw hdr words) dead (D154 closed)
GE_D176 src/game/bgfog.c:459,471, src/game/sky.c:325,381 (all #ifdef PORT) D176 sky/fog env-match + sky-vert trace (Path B, PR #18) live (D176(a)/(b) OPEN)
GE_D178 src/game/front.c:6586,6594 (#ifdef PORT) briefing-data u16 decode trace (blank-objectives, D143/D178) dead (D178 closed)
GE_D56 src/game/model.c:227,830 watch Model raw-offset reads dead (D56 closed)
GE_D60 port/src/libultra.c:521,735 gfx frame msgQ delivery trace dead (D60 closed)
GE_D61 port/src/libultra.c:795 (s_d61opened) opens a one-shot log file dead (D61 closed)
GE_D62 port/src/libultra.c:477 osRecvMesg trace dead (D62 closed)
GE_D63 remaining: src/game/bg.c:2525,2908,2953, front.c:1410,1416,7814,7889,8083,8091,8099,8366, image.c:2453, language.c:431, model.c:4340, title.c:607 gun-barrel sub-DL clobber hunt (D63/D64/D65/D66 — the labels drift within the blocks). Stripped M-30 (d0789358, gfx_pc.cpp trail). Stripped M-32 (49ce620a): memp.c, bg.c:2880 (incl. the bare non-PORT d63bgprimarycount static + entry log), blood_animation.c, dyn.c, rsp.c. Remaining blocks are all #ifdef PORT + getenv-guarded and inert — strip candidates for a later pass. dead (D63 closed) — partially removed
GE_D69 src/game/ob.c:165,227 stage-load (D69) object trace dead (D69 closed)
GE_D69BB src/game/bg.c:2460,2479,3020 D69 bg-binary layout trace dead
GE_D69STAN src/game/stan.c:266,276 D69 stan-tile trace dead
GE_D85DUMP src/game/bg.c:2510 D85 bgWidenRoomGdl 8→16B dump dead (D85 closed)
GE_D85TEX src/game/image.c:2479, src/game/tex.c:859,1050 D85 texpool-full events (Depot analysis) dead (D85 closed) — was useful for §3
GE_D86 src/game/model.c:6295, src/game/objecthandler_2.c:143 D86 model rwdata trace dead (D86 closed)
GE_D87 src/game/ramromreplay.c:296,363,381 D87 ramromfilestructure endianness dead (D87 closed)
GE_D88 src/game/prop.c:1367, src/game/stan.c:3090 D88 Usetup*Z propDef stream dead (D88 family closed; D88.4 resolved)
GE_D90 remaining: src/game/bondview2.c:2146, src/game/prop.c:1391 (bondview_r.c blocks stripped M-32, 49ce620a) D90 bondview / prop NULL trace dead (D90 closed) — partially removed
GE_D96 src/game/chrprop.c:436,507 (cached probe) D96 chrprop trace dead (D96 closed)
GE_D104 src/game/bg.c:654 (rate-limited, d104c) D104 depth-clear trace dead (D104 closed)
GE_D71LOG port/fast3d/gfx_pc.cpp:645 D71 fast3d trace dead (D71 closed)
GE_D75 src/game/title.c sub_GAME_7F007F30 (capped 8) D75 Bug 2 gun-barrel model probe: logs chrModelInstance/gunModelInstance ptr+obj+numMatrices, render_pos, renderData.mtxlist, g_GfxMemPos, osVirtualToPhysical(render_pos) LIVE (D75 Bug 2 OPEN — see §F “D75 Bug 2 — RUNTIME PROBE”)

Notes