Documentation
The technical documentation for the port: the architecture and how the project is developed. (Building and running from source live on the separate Building page.)
Architecture
- Internals — the architecture: the software RSP, the port layer, the asset pipeline, and the phased plan. The single reference for what the port is and how it’s put together.
- Porting notes — the catalogue of N64→PC bugs: the recurring classes of defect and the ground-truth pattern each fix follows.
Development
- Development process — the investigation workflow: task budgets, file partitioning, the finding-log discipline, and the rules for what counts as a diagnosis versus a change.
- Agentic development — the case study: how the two-AI-agent setup ran, its timeline and numbers, and an honest read on what did and didn’t work.
- Security status — what the release packages install (and don’t): no networking unless you opt in to the update check, no telemetry, no ROM, no system writes.
- Fidelity status — how faithfully the port reproduces the N64 game’s logic, and what was audited to back that claim.